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Free Autodesk Maya Tutorials: Texturing and Rendering Tutorials

Ever wondered, how people create those wireframes with Maya? And you're still looking for the right button to push in order to be able to do that yourself? Well, it's actually pretty easy, and I will show you how to do it.

First, you need your object. You can do the wireframe for any model of course, but I chose a simple poly-sphere.

Now, you have to select automatic mapping (where the red arrow points).

Now, go to the UV Editor

You will now see the UV mapping of your object. We are now going to save a snapshot of the UVs, and then we are going to reapply the saved snapshot to the object and thus fake a wireframemodel.

First, go Polygons -> UV Snapshot.

Now safe the snapshot somewhere you can remember ;-)

Now apply a shader, preferably Lambert, but unfortunately I used Blinn here, but it really doesn't matter, any shader should work fine.

Now click on the little chessboard next to Color. On the now opening window you have to select File, and then click on the folder-button. Now select the previously saved file and hit the renderbutton. Your result will look like this probably:

You now have a transparent wireframe which is quite cool already. If you don't want your wireframe to be transparent, go to the Hypershade and open up your material. There are two arrows from the UV snapshot to the final texture. Just select the lower one by clicking and dragging a box through it, and hit the deletebutton.

Hit "render" again and there will be no more transparency.

There are numerous ways create a wireframe render in Maya, and I found this one to be the most effective one. You may or may not agree, but at least give it a try ^^

Added: 2008-02-03 by Lollylan

Do you have a question about one of the tutorials or are stuck somewhere? Feel free to contact me. I am always glad to be able to help!

Latest update

28.11.2010: An all new videotutorial is up and running (3 parts so far): The Domino Effect (Dynamics) 2

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